In Arcade Battles, it is recommended to take mostly APDS shells, because the gameplay is much more reactive and it's more important to penetrate an enemy vehicle wherever you hit - because you don't have time to aim, or the enemies are very fast-moving due to increased horsepower. ![]() It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight. The small calibre of the BESA machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. Main article: BESA (7.92 mm) 7.92 mm BESA The APDS shot can penetrate any Panthers' UFP, and also the Ferdinand's and Ho-Ri's frontal armour. Know the weak spots on most vehicles s well as the crew's and modules' positions as you don't have rounds with explosive filler. When using APDS, target ammo racks (which it will easily set off). The solid shot does usually more damage inside enemy tanks than the APDS but its penetration power is lesser. The AP round is good to knock out crew members as it creates spalling. ![]() Main article: 20pdr OQF Mk.I (84 mm) 84 mm 20pdr OQF Mk.I
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